When upgrading my iPhone recently to the 3.0 OS, I finally had at my fingertips what I’ve read so many people clamor for since the original iPhone debuted…copy and paste. Now, I’m glad it’s there, even though it’s limited for now just how far away you can paste your copy, and even though I haven’t actually used it for any real purpose other than to see how it worked—I’m sure it will come in handy before long. But what this “new” functionality reminds me of the most is just how much touchscreens, or touch-sensitive inputs in general, can be as limiting and frustrating as they are freeing and delightful. Read more
I gave a presentation with a colleague at last year’s Web 2.0 Expo in New York on Prototype Fidelity. The first of two main points of our presentation was The 3 Rules of Prototype Fidelity. These are rules I came up with to help you find a good level of fidelity to use when creating a prototype. The second main point of our presentation, which I’ll go into in a later post, was to show different types of fidelity, or “Facets of Fidelity” if you want a nice buzzterm.
The 3 Rules of Prototype Fidelity in their most basic form are
- Make it
- Leave things out
- Throw it away
Now there’s a little more to these rules, but that sums up the basic points. Let’s go into a little more detail. Read more