Explore New Technologies But Watch Out For Head Injuries

New technologies change the constraints we work under, enabling new activities and limiting previous ones, easing some and making others more difficult. It takes a while to realize just how much the game has changed, and this period is filled with experiments of varying degrees of success and failure. This is especially true with transformative technologies like the Apple iPhone, its cousin the iPad, and other devices that have followed in their wakes.

Karrie Fransman & Jonathan Plackett have introduced an experimental “tilt comic”, “The First Witch,” that uses the iPhone/iPad accelerometer to move around the comic panel. Here’s a video of the app in action:

I love how they’re using the technology here to push the limits of how we can experience and interact with a particular medium, in this case comics. There’s one point in the video where I cringed, however, as this experimental use of the accelerometer ran into an older navigation paradigm with potentially painful and costly consequences. If you haven’t watched the video yet, I recommend doing so before reading further. Read more

No, I Don’t Want to Copy Now, but Thanks for Asking…Again

When upgrading my iPhone recently to the 3.0 OS, I finally had at my fingertips what I’ve read so many people clamor for since the original iPhone debuted…copy and paste. Now, I’m glad it’s there, even though it’s limited for now just how far away you can paste your copy, and even though I haven’t actually used it for any real purpose other than to see how it worked—I’m sure it will come in handy before long. But what this “new” functionality reminds me of the most is just how much touchscreens, or touch-sensitive inputs in general, can be as limiting and frustrating as they are freeing and delightful. Read more